![]() You have destroyed at least two coffins. O Add 8 Stamina to Count & continue fighting until he reaches 4 or less Stamina again. O Heal with Brandy, Trueheal, Luckspell or Potion of Healing. O Fight until Count’s Stamina is 4 or less: Fight Sk 13 St 21 Count Reiner Heydrich. O If you have Greatstrike, use this spell. O If you have Greatstrike or Jandor’s Bolt, cast a spell (both if possible). O Throw Holy Water at him (D6+1 Damage to Count). O Use Silver Mirror (free 2 Damage against Count). Take Magic Sword ‘Nightstar’ (+2 Skill vs. O Success = Restore Stamina to Initial Value. Wait a while to see if anything happens. ![]() Roll D6 three times to obtain three different spells. Head for the T-junction along the corridor. Take Magical Chainmail (+1 Skill in combat, +1 Luck, +1 Faith). Transcription reads: ‘He he in the Armour of Siegfried the Chainmail of the Valiant One, Three Hundred & Fifty separate links of finest armourers craft’. Use clue: Go forward one letter, then next letter go back one. You have fought a Minor Thassaloss in the castle. Success = Strike at the undead thing (2 Damage to enemy). Add note: You have destroyed a Coffin ( +1 Faith). O Add the Curse of the Bat as an Affliction. 5-6 = 2 Damage & 1 Damage every round until enemy is killed, when enemy killed take another 3 Damage. Success = Add note: You have destroyed a Coffin ( +1 Faith). Take Ring of Regeneration (+2 Stamina at end of each fight). Open the second door halfway along the southern spur. Add note: ‘Forward & Back’, code for magical lock. Follow the corridor round to the south, past this door. Add Note: You have destroyed a Coffin ( +1 Faith). O 1 Damage to you every round until enemy is killed. O You do not have the Curse of the Healer. O +1 to your Skill for duration of combat. Open the north door along the corridor. Leave, hoping for less formidable opposition elsewhere. O -2 to your Skill for duration of combat. Fight it, weakened as you are (take a Brandy or the Potion of Healing before you fight). Open the north door closest to you (4 Damage). Take Potion of Healing (restores 4 Stamina). Open the silver handled door in the middle of the south wall. The Sage has given you an item, so follow his directions. Ask about getting into the library (-6 Gold Pieces or equivalent). Take 2 Measures of Brandy (each restores 4 Stamina). You are not searching for herbs for an Alchemist. ![]() O Get past them and through the entrance to the main kitchen. Note that this walkthrough assumes you make this test. Move to the west door in the storeroom. Walk up & enter the half-open front gates. Try to parley with the figure, whoever it is (2 Damage). Ignore the coach, and ask a local how to get to the castle. It is also recommended you have a Luck score of 9+ & Stamina of 18+.įaith to be gained using this method: +7/8 (just before confronting the Count: +5/6). At the end of the book, you must fight the Count he is tough, and I recommend a Skill score of 11+ for this adventure. I loved it then I still love it now, admittedly not as much due in most part to the high Skill level required to complete the adventure. Vault of the Vampire is actually one of the first 400-section FF books I had read (I got in through the Adventures of Goldhawk series) when I was a teenager.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |